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Unity crashed and corrupted a huge .cs script.

The problem: I have a corrupted script that shows up blank in MonoDevelop, and a bunch of nulls in Notepad++. ![alt text][1]![alt text][2] What I have tried: I've tried version history, but I don't...

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AutoUpdate/patch making system?

Im looking for a way to update my game without having to download the game every time an update is released. Is there any easy solution for patching? (NOT M2H PATCHER)

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Rate of fire c# with joystick.

Im trying to use the right joystick in my android game to fire plasma bolts automatically. My question is why this block of code works: if (Input.GetKey(KeyCode.Space) && Time.time >=...

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Xinput dll in published build.

I'm using Xinput for the controls for my game, and I can't get the vibration to work, even if I copy XInputInterface.dll to the root directory. Vibration works fine in the editor.

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What is the best way to grab and move the immediate children of a GameObject.

This isn't at runtime, this is in the **OnGui**, extending from **EditorWindow** The closest thing I can get to work is string NodeGroup = "Example"; Transform[] Children =...

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Skinned Mesh Render and Mesh Renderer have different results with same shader

I'm not sure if this is a bug. I'm using unity 2018.1.0b10. I've made a simple fresnel shader using Amplify Shader editor, and i get two different results with the different types of renderers.![alt...

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Screen Depth giving me artifacts in Intersection Shader.

![alt text][1] I can't for the life of me figure this out. I've tried everything. Idk if it's just 2018 that's giving me problems, but this used to work. ![alt text][2] [1]:...

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