Unity crashed and corrupted a huge .cs script.
The problem: I have a corrupted script that shows up blank in MonoDevelop, and a bunch of nulls in Notepad++. ![alt text][1]![alt text][2] What I have tried: I've tried version history, but I don't...
View ArticleAutoUpdate/patch making system?
Im looking for a way to update my game without having to download the game every time an update is released. Is there any easy solution for patching? (NOT M2H PATCHER)
View ArticleRate of fire c# with joystick.
Im trying to use the right joystick in my android game to fire plasma bolts automatically. My question is why this block of code works: if (Input.GetKey(KeyCode.Space) && Time.time >=...
View ArticleXinput dll in published build.
I'm using Xinput for the controls for my game, and I can't get the vibration to work, even if I copy XInputInterface.dll to the root directory. Vibration works fine in the editor.
View ArticleWhat is the best way to grab and move the immediate children of a GameObject.
This isn't at runtime, this is in the **OnGui**, extending from **EditorWindow** The closest thing I can get to work is string NodeGroup = "Example"; Transform[] Children =...
View ArticleSkinned Mesh Render and Mesh Renderer have different results with same shader
I'm not sure if this is a bug. I'm using unity 2018.1.0b10. I've made a simple fresnel shader using Amplify Shader editor, and i get two different results with the different types of renderers.![alt...
View ArticleScreen Depth giving me artifacts in Intersection Shader.
![alt text][1] I can't for the life of me figure this out. I've tried everything. Idk if it's just 2018 that's giving me problems, but this used to work. ![alt text][2] [1]:...
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